skate2live92
Member
- Joined
- Sep 6, 2005
- Messages
- 145
Im modifying the source to shoot a little, and i ran into a problem. If i want to kill the player when a bullet collides with an enemy what would i do. Ive searched the docs for collisions and havent found much (on flamingbird).
Im not sure if this is what to do
(or at least i think so)
I just dont know what to put where WXYZ is to kill "ship".
NOTE:Ive been putting this if statement under the enemy1 process.
Im not sure if this is what to do
Code:
if(COLLISION(TYPE bullet1))WXYZ;end
I just dont know what to put where WXYZ is to kill "ship".
NOTE:Ive been putting this if statement under the enemy1 process.