Quake, Yes...


MrPoletski

Still Fresh
Joined
Jan 21, 2009
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Is there any chance of seeing quake 1 with the tenebrae mod on? There are a few others though, I suppose this would need the full ogl2 thing up and running.

hell, would probably give the driver a good workout for bug fixing even if it ends up too slow.

http://tenebrae.sourceforge.net/
 
OGL is up and running, there a few videos around using it. Tenebrae looks like it would just need a recompile if you could get your hands on the source. That said, I think the Quakes are running in OpenGL ES 1.1, which would be a pain to port to ES 2.0.
 
'Butterman' said:
OGL is up and running, there a few videos around using it. Tenebrae looks like it would just need a recompile if you could get your hands on the source. That said, I think the Quakes are running in OpenGL ES 1.1, which would be a pain to port to ES 2.0.
Quake3 currently is the only one running on opengles alone, quake 1/2 are still using some code to emulate parts of opengl.
 
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'Butterman' said:
That said, I think the Quakes are running in OpenGL ES 1.1, which would be a pain to port to ES 2.0.
Is it necessary? I thought OMAP supports both versions of OpenGL ES.
 
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Tenebrae is a terrible techdemo. It cannot even run any mods.

There is the incredible Darkplaces engine if you want blingbling, shadows and whatever-normal-replacement-maps: http://icculus.org/twilight/darkplaces/

Since the free shooter Nexuiz uses the Darkplaces engine you can be certain that it will get ported to the Pandora. :)

Tenebrae would be a waste of time and energy. It is nothing more than a techdemo.
 
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'Pickle' said:
Quake3 currently is the only one running on opengles alone, quake 1/2 are still using some code to emulate parts of opengl.
Actually, an OGRE 3D demo was shown on the identical hardware of the beagle board a while back.

'Bronek' said:
'Butterman' said:
That said, I think the Quakes are running in OpenGL ES 1.1, which would be a pain to port to ES 2.0.
Is it necessary? I thought OMAP supports both versions of OpenGL ES.


Yes, but not interchangably. This "mod" requires shaders. They're only avaliable in ES 2.0.
 
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Butterman said:
'Pickle' said:
Quake3 currently is the only one running on opengles alone, quake 1/2 are still using some code to emulate parts of opengl.
Actually, an OGRE 3D demo was shown on the identical hardware of the beagle board a while back.

Yep im aware, i meant quake 3 is the only quake engine to be supported with no opengl emulation, whereas the other tow engines are still using emulation code.
 
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Regarding Quake mods: We NEED Smokin' Guns on the Pandora! It's based on Quake 3 and it's the definitive wild west shooter. :)
CODE
http://www.smokin-guns.net/

It might be easier to wait until they backport it to IoQuake3, though.
 
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Doesn't Smokin' Guns just use qvm and some custom media? If that's the case there's no porting required. They probably just ship their own Q3 client for completion sake.
 
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I've got no idea. I sounded like they did some customization to me but I am not a developer and have very limited knowledge of this stuff.
 
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