Quake Music


Gloss

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Sep 18, 2006
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This question may have been asked before but im unable to find it if it has, if you put the nine inch nails soundtrack for this game on the GP2X is there any way to get it to play in the game?
 
I'm fairly sure there's a music player around somewhere that lets you play songs in the background, so you can do something else (i.e. play quake) when you have music playing. But I don't know exactly how it works and I personally have not used it.
 
Short answer : No you can't have music, but I'm hoping to find time to add it in soon.

Long answer : Yes, you can play mp3s in the background, but there's no point as it slows the game down a lot and knocks out the sound effects. I might add the ogg decoder that runs on the second cpu at some point (but that will probably slow things down a bit still), but before that I plan to get it to play wav files like I did in the gp32 port. You'll need to knock the quality of the wavs down a bit to keep the file size reasonable, but on the gp32 it still sounded ok and had very little hit on the framerate.
 
woogal posted on Sep 18 2006 at 01:23 AM said:
Short answer : No you can't have music, but I'm hoping to find time to add it in soon.

Long answer : Yes, you can play mp3s in the background, but there's no point as it slows the game down a lot and knocks out the sound effects. I might add the ogg decoder that runs on the second cpu at some point (but that will probably slow things down a bit still), but before that I plan to get it to play wav files like I did in the gp32 port. You'll need to knock the quality of the wavs down a bit to keep the file size reasonable, but on the gp32 it still sounded ok and had very little hit on the framerate.

Thank you Woogal :)
 
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Rivroner posted on Sep 18 2006 at 12:41 AM said:
woogal posted on Sep 18 2006 at 01:23 AM said:
Short answer : No you can't have music, but I'm hoping to find time to add it in soon.

Long answer : Yes, you can play mp3s in the background, but there's no point as it slows the game down a lot and knocks out the sound effects. I might add the ogg decoder that runs on the second cpu at some point (but that will probably slow things down a bit still), but before that I plan to get it to play wav files like I did in the gp32 port. You'll need to knock the quality of the wavs down a bit to keep the file size reasonable, but on the gp32 it still sounded ok and had very little hit on the framerate.

Thank you Woogal :)

And ill add my thanks as well
 
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