namco
Member
I'm just wondering (haven't got my gp2x yet..... ) but does the gp2x quake support the mods ie Quake Rally, the one i really want to try is:
text mode quake
text mode quake
southpaw posted on Mar 27 2006 at 05:07 PM said:what would a script look like exactly for trying to run a mod (specifically quake rally)?
Did you also check that your executable is called quake like he told you to? Chances are it isn't (the default executable name is quake.gpe).southpaw posted on Mar 28 2006 at 02:25 AM said:dammit its not working. i put the 'rally' folder in the 'quake' folder and made a .gpe file in programmers notepad with exactly what you said. it doesnt work.
woogal posted on Mar 28 2006 at 03:42 PM said:Doh!
Glad you got it working.
You might (if you're lucky) get away with just having pak0.pak from the original game as I removed the check for whatever that file is called in pak1.pak that's supposed to be available to allow mods to work.
Epicenter: mods don't need to be pak'd to work. Seperate files work just as well.
That Text Quake is just disturbing!
i don't see code anymore....i just see ogres, zombies, shotgun shells