Quake 3


Possible - maybe.
Playable - doubtful.

I'm sure if someone rewrote most of the game and made all of the rendering software based it might play.. at a few frames every seconds, with no sound. I don't see it happening.

Also, why would you want Quake 3? The single player side of Q3 was average, and GP2X doesn't (officially) support multiplayer..
 
The screenshots on that page show it getting 10-13fps on the hardware accelerated version. Imagine what it would get on the software rendered version.

Besides, Quake 3 was not a very good single player game. It was meant for multiplayer deathmatches. And the GP2X has no multiplayer capabilities yet.

Possible? Quite likely. Worth it? Not likely.
 
There WAS no software rendered version of Quake 3. I believe Half-Life was the last major FPS title to have a software rendering option.

And before you ask, no source-code, no Half-Life. So no Half-Life.
 
Says there's support for "UNACCELERATED HANDHELDS:"

UNACCELERATED HANDHELDS:
q3ce.exe
gx.dll
libgles_cm.dll
baseq3\q3config.cfg
baseq3\pak0.pk3
baseq3\cgamearm.dll
baseq3\qagamearm.dll
baseq3\uiarm.dll

And this would be promising if the GP2X had either 3D hardware or 600+ MHz.

"Software Optimization - We have converted the entire codebase over to fixed point arithmetic for faster execution on handhelds."
 
There WAS no software rendered version of Quake 3. I believe Half-Life was the last major FPS title to have a software rendering option.

And before you ask, no source-code, no Half-Life. So no Half-Life.
This is a WinCE 'Port' it has software rendering (most PPC's have no hardware 3d)
The game support the Intel 2700g chipset for hardware OpenGL-ES rendering, as well as software rendering.
Software Optimization - We have converted the entire codebase over to fixed point arithmetic for faster execution on handhelds.
40MB of available working memory (64 MB devices running PPC2003, 96MB running WM5)
They've done some interesting things to the source :) but its still a bit heavy for the gp2x i think.
 
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If we have two cores to play around with each at 200mhz plus with a 2d accelerator, I think we could atleast get it maybe around 5-10 fps. I remember being able to play Quake 3 on a 400mhz x86 machine with a Voodoo 2000 accelerator, with really good FPS. Take out that accelerator, then 5-10 fps might be possible. Breach the limits of the GP2x. :D
 
I think it would be cool if possible.

I think we woul all have to overclock to like 266mhz and have some good optimization for the 2nd core and 2d acclerator. With LOTS of work it could become playable, but that would be at the end of its lifetime. Unlike quake one which is playable now and is only going to get more playable.
 
for quake3 you should also have a touchscreen wo metroid DS like gameplay. without this should be quite unplayable.
 
You wouldn't have the right controls for Q3 on GP2x, so it wouldn't be very enjoyable...
 
the pad will be to look up, down, left, right, etc...
A,B,X,Y will be to move forward, backward, to the left, and to the right.
Right and Left shoulder, shoot and jump.
Volume buttons could also be used for other functions...

might not be confortable, but it might work out...
 
I personally would map action buttons to looking, and joypad to move forward/back/strafe L-R, because that's how you find most console shooters (and PC shooters if you're right handed and play w/mouse+keyboard)
 
mouse ---------> joypad
wasd -----------> action buttons

This is what I was thinking, but you have a point as well.
 
I personally would map action buttons to looking, and joypad to move forward/back/strafe L-R, because that's how you find most console shooters (and PC shooters if you're right handed and play w/mouse+keyboard)

Most consoles have two analogue sticks, so those are used for movement/aiming.

THe joypad on the GP2X would almost certainly be used to emulate mouselook, and the ABXY (or whatever they are) as WASD- I couldn't see it working any other way.
 
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