Snu
Member
Svartalf said:Laurent said:I am not sure high res texture packs will fit in Pandora memory. Look at the file sizes:
http://facelift.quakedev.com/retexture/
http://www-personal.umich.edu/~jimw/q2/
Well of course not everything is loaded at once, but that looks frightening...
Heh... It all kind of depends on how much of the OS sits resident in the 128Mb and if we're going to do something resembling a swap on one of the SD's for the Pandora like the Nokia does with the "internal" MMC/SD. It might end up being tight with app and textures (depends on Quake's runtime size. Textures are loaded once into host texture memory and then reused time and time again... If Quake's too big, we might need swap space to cope with the game...)- but then again, it might not. I'd be a bit leery of trying something more nuts like making a wireless version of WoP happen- because it would be even heavier than that.
the original quake ran on 8mb of memory, with 2mb vram, i think there's plenty of room for expansion. also, like laurent said, its easy enough to resize textures if needed.
if someone ports the quake engine, ill do the texture pack
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