After a lot of re-writing, Quad-Ren 0.2 is finished. This release adds a global resource manager to clean up resources, and the capability of rendering 2D polygon meshes, not just quads.
Quad-Ren is now located on sourceforge.net.
CODE
http://quad-ren.sourceforge.net/index.php
About Quad-Ren
Quad-Ren is a resolution independent 2D graphics engine that aims to ease the development of bitmap-based applications, primarily games. Applications using Quad-Ren will function the same regardless of screen resolution or aspect ratio, windowed or fullscreen.
It rectifies many of the issues with older methods of 2D game development such as colour key transparency (which inevitably leads to aliasing) and having to draw sprites in a specific order, which Quad-Ren handles using alpha transparency and layers respectfully. Quad-Ren is programmed in, and usable from C++, with a simple object-oriented API and a small, well documented, easy to edit code base.
Quad-Ren is now located on sourceforge.net.
CODE
http://quad-ren.sourceforge.net/index.php
About Quad-Ren
Quad-Ren is a resolution independent 2D graphics engine that aims to ease the development of bitmap-based applications, primarily games. Applications using Quad-Ren will function the same regardless of screen resolution or aspect ratio, windowed or fullscreen.
It rectifies many of the issues with older methods of 2D game development such as colour key transparency (which inevitably leads to aliasing) and having to draw sprites in a specific order, which Quad-Ren handles using alpha transparency and layers respectfully. Quad-Ren is programmed in, and usable from C++, with a simple object-oriented API and a small, well documented, easy to edit code base.