Release PYX


ptitSeb

Serial Porter
Joined
Aug 15, 2012
Messages
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Age
51
Location
France, near Lyon
Here is PYX, a PyGame remake of Qix.
preview4.png

The game use the wxPython runtime, and you'll need at least build 11.

History log
=========

Build 01
-------------

  • Initial build
  • Ajusted keymap to Pandora
 
Thanks, a good port of one of my favourite 8-bit games now on Pandora!

The sound effects seem to be slightly off, but that doesn't greatly affect my enjoyment of the game. Specifically, there appears to be a sample tied to completion of a filled in shape which due to the pace of the game often gets played while I'm half way through drawing the next shape.

Also, are the keybindings documented anywhere in game? So far I've discovered that you can make red shapes and blue ones; blue ones are quicker while red ones presumably give you extra points. Those are bound to the A and B buttons, though I forget exactly which one if bound to which button now I write this. Perhaps I should check the PND documentation, but it's a bit of a maze of twisty little 'readme' files, all alike in there.
 
I didn't put the modified keymap in any doc.
{X} for fast/blue shape
{B} for slow/red shape

Space to restart (beware, it restart even if you are ingame).
 
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