TheGoodDoktor
Still Fresh
- Joined
- Sep 6, 2008
- Messages
- 74
Hi All
I'm now engaged in the long draw out process of converting all my game textures from DDS DXT textures to PRTC textures.
I'm using the PVRTexTool that comes with the ImgTec GLES 1.1 SDK for Windows to convert DDS files to PVR files.
I've just written a PVR file loader based on the ImgTech examples and when I load and draw the textures they appear to be flipped in the Y. I'm not doing any image processing in my loader, just passing the data straight to the glCompressedTexImage2D function. The drawing function is a simple 2d quad renderer with draws the DDS version the right way round on my GL version.
When I load the PVR file back into PVRTexTool, it appears to be the right way round.
I'm using the PVRTC 4Bpp RGBA format, the colours & alpha channel are coming out fine.
Has anyone else had this happen? Am I missing something?
Cheers,
TheGoodDoktor
I'm now engaged in the long draw out process of converting all my game textures from DDS DXT textures to PRTC textures.
I'm using the PVRTexTool that comes with the ImgTec GLES 1.1 SDK for Windows to convert DDS files to PVR files.
I've just written a PVR file loader based on the ImgTech examples and when I load and draw the textures they appear to be flipped in the Y. I'm not doing any image processing in my loader, just passing the data straight to the glCompressedTexImage2D function. The drawing function is a simple 2d quad renderer with draws the DDS version the right way round on my GL version.
When I load the PVR file back into PVRTexTool, it appears to be the right way round.
I'm using the PVRTC 4Bpp RGBA format, the colours & alpha channel are coming out fine.
Has anyone else had this happen? Am I missing something?
Cheers,
TheGoodDoktor