]-------- ---------[TylerAW said:I looked up the GPU and it says it is only clocked at 110 MHz and the DCs is clocked at 100, now I know this is like version 5 of this GPU and DC is version 2 so obviously its more powerful but how much more is it when compared to the Dreamcast?
also, you can plug in USB Mr. Fusion, an ability the Dreamcast lacked.impreziv said:1.21 gigawatts more
MagicPants said:]-------- ---------[TylerAW said:I looked up the GPU and it says it is only clocked at 110 MHz and the DCs is clocked at 100, now I know this is like version 5 of this GPU and DC is version 2 so obviously its more powerful but how much more is it when compared to the Dreamcast?
this much
HAHAHAHAHA. This made me laugh.
Unless overclocked, of courseTylerAW said:It says the GPU of this model 530 can handle 14 Million Polygons/ Second and the Dreamcasts can do 3 so I have my answer roughly the same power as a Gamecube at PEAK Performance.
What we had listed for our comparison sheet was around 10 million poly/s. Where did you get that figure?TylerAW said:It says the GPU of this model 530 can handle 14 Million Polygons/ Second and the Dreamcasts can do 3 so I have my answer roughly the same power as a Gamecube at PEAK Performance.
icurafu said:14 million was given by PowerVR. (I remembered it to be 13...)
10 Million were given by TI by their particular implementation.
Of course there is speculation that the SGX on the TI is massively underclocked and can gain significantly better performance as hinted by someone in the know above.
Now I remember the 14. Ah. I tried to use conservative estimates (even on the theoretical performances) so I went with the 10 now that I think of it.
I however thought that overclocking the GPU was a no-no, kind of like the DSP. In the GPU's case, it would hog the system bus and you would see less performance than it would be at standard clock rates. The DSP was just highly discouraged from being overclocked.
Or write some nice homebrew!anexanhume said:My question is "Is there any application where this will actually matter?"
You either have to port a game that pushes it to its limits, or write an emu that does (dreamcast maybe).However, neither of these is very likely.