timbobsteve
Member
- Joined
- Oct 4, 2005
- Messages
- 301
Hi all,
I saw recently that Squidge has had some major progress porting quake to GP2X and this got me thinking heavily about starting a project using his modified engine on GP2X.
I have been interested in developing something for the GP2X since I heard about it. So much so that I went and bought 3 books on C++ programming in an effort to learn about game programming (.... harder than I though )
So when I saw the news of Quake engine on GP2X I was very happy, as I have, in the past been involved in 3 mod projects based on ID engines (2 on Quake1 and 1 on Doom 3)... so I thought this way would be much easier than coding my own (sub-standard) engine.
Just wondering if anyone out there is interested in jumping onboard to make a full game using Squidges' / ID's engine.
???
Let me know...
If anyone is really REALLY interested, you can contact me directly on timbobsteve@gmail.com.
Thanks all.
(1st post !!!!)
I saw recently that Squidge has had some major progress porting quake to GP2X and this got me thinking heavily about starting a project using his modified engine on GP2X.
I have been interested in developing something for the GP2X since I heard about it. So much so that I went and bought 3 books on C++ programming in an effort to learn about game programming (.... harder than I though )
So when I saw the news of Quake engine on GP2X I was very happy, as I have, in the past been involved in 3 mod projects based on ID engines (2 on Quake1 and 1 on Doom 3)... so I thought this way would be much easier than coding my own (sub-standard) engine.
Just wondering if anyone out there is interested in jumping onboard to make a full game using Squidges' / ID's engine.
???
Let me know...
If anyone is really REALLY interested, you can contact me directly on timbobsteve@gmail.com.
Thanks all.
(1st post !!!!)