thatgui
Advanced Member
- Joined
- Apr 2, 2009
- Messages
- 3,048
I did a portrequest for this a while ago in the old gp32x Forum.
slaeshjag was kind enough to provide a compiled binary for the pandora. As I did not have my pandora back then I couldn't test ist, and so I forgot about it.
Yesterday I rembered it, tried it, and it works ! ... sort of. I got to get on the first map, but I could not command my units.
To give commands the right mouse button is needed, and it's handling seems to be a little borked:
- using the nubs to move the mouse works, left klick with the right nub works, right click doesn't seem to be "fully" recognized. if I make a right click, it seems to recognize it (a dotted line is drawn to the point I clicked on), but the command isn't executed
- using the stylus works spot on, but how to simulate the right mouse click ?
So maybe someone is kind enough to provide a build from the latest available Version (and is also looking in the control issue) ? It seems to be a straight forward build - at least slaeshjag did not mentionend any build related problems.
It needs a small amount of fiddling to get it running, I'm willing to provide a small tutorial if someone asks for it
Small, hurried HowTo
option a
option b
now
I had not much time for testing, but the game seem to work fine (haven't tested sound/music yet).
slaeshjag was kind enough to provide a compiled binary for the pandora. As I did not have my pandora back then I couldn't test ist, and so I forgot about it.
Yesterday I rembered it, tried it, and it works ! ... sort of. I got to get on the first map, but I could not command my units.
To give commands the right mouse button is needed, and it's handling seems to be a little borked:
- using the nubs to move the mouse works, left klick with the right nub works, right click doesn't seem to be "fully" recognized. if I make a right click, it seems to recognize it (a dotted line is drawn to the point I clicked on), but the command isn't executed
- using the stylus works spot on, but how to simulate the right mouse click ?
So maybe someone is kind enough to provide a build from the latest available Version (and is also looking in the control issue) ? It seems to be a straight forward build - at least slaeshjag did not mentionend any build related problems.
It needs a small amount of fiddling to get it running, I'm willing to provide a small tutorial if someone asks for it
Small, hurried HowTo
- grab Streaks build here
- Next you will need the game data files, there a two ways to get it (but I have only tested the windows option!)
option a
- grab the latest windows build here and install it
option b
- grab the latest linux build here and extract it
now
- create a directory on your sd e.g. "zodengine"
- extract Streaks build in here - one file "zod" should now be in the directory
- goto the install or extraction directory of zodengine
- copy the complete "assets" directory in your "zodengine" directory
- also copy the files "default_settings.txt", "map_list.txt" and every file that contains the extension ".map" from the root folder of your installation/extraction into the "zodengine" directory.
- if you haven't done this already, copy the directory anywhere you wont on your card.
- boot up the and open a terminal
- change into your "zodengine" directory on your card e.g.: "cd /medi/mmcblk0p1/zodengine"
- zod engine has a plethora of command line parameters. Its best to use the zod launcher (supplied with the windows installer/linux archive), to get one, that you like best. Best choose a local game for testing (I don't know if it is still possible to connect to the nighsoft server) and a resolution of 800x480. a sample parameter list could look like this "-l map_list.txt -n zlover -t blue -r 800x480 -b red"
- now type "./zod %insertcommandlineargumentshere%" into the terminal and hit enter (example: "./zod -l map_list.txt -n zlover -t blue -r 800x480 -b red")
- the loading screen should come up very fast, but after that it takes a while till the game loads
I had not much time for testing, but the game seem to work fine (haven't tested sound/music yet).
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