icurafu
The Hallucinogenic Elf
Hello devs,
I remember someone saying when you play a movie on the GP2X, it will always be downsampled to QVGA automatically via hardware.
I was wondering if this is the same for painting to the buffer. For Games.
Say if we have a game, were performance is not really an issue (old). but it was building the buffer at 800x600.
Could we just be lazy and let it write at 800x600 and let it resize the image to QVGA? (With maybe even an image improvment over raw QVGA).
It would safe me a lot of time for some quick ports, rather then redoing the layout to fix in a smaller screen.
Thanks for any answers...
I remember someone saying when you play a movie on the GP2X, it will always be downsampled to QVGA automatically via hardware.
I was wondering if this is the same for painting to the buffer. For Games.
Say if we have a game, were performance is not really an issue (old). but it was building the buffer at 800x600.
Could we just be lazy and let it write at 800x600 and let it resize the image to QVGA? (With maybe even an image improvment over raw QVGA).
It would safe me a lot of time for some quick ports, rather then redoing the layout to fix in a smaller screen.
Thanks for any answers...