It's not because it's open source that the conversion is easy. It's a windows game in the first place and you need OpenGL so there is a need for the GLwrapper from lunixbochs. And even if it runs it may be very slow, too.
Please realise porting is a lot of work - you may as well start learning how to compile applications to understand what work it involves Then maybe you'll realise that digging up old posts does not change anything to the fact that it may be hard to do.
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