Pickle
Mega GP Mania
Yee Haw, ive gone 2.0.
GL ES 2.0 that is
I added in a shader class and interfaced it into my model class. Right now the shaders only do geometry and diffuse lighting, but this a big step for me personally.
I also have designed the preprocessing so that ES targets should pick either the fixed or programmable paths and the full desktop builds can have both compiled in.
Also remembering my retro games, i feel that the game galaga is a closer match to what im trying to model after: http://en.wikipedia.org/wiki/Galaga
GL ES 2.0 that is
I added in a shader class and interfaced it into my model class. Right now the shaders only do geometry and diffuse lighting, but this a big step for me personally.
I also have designed the preprocessing so that ES targets should pick either the fixed or programmable paths and the full desktop builds can have both compiled in.
Also remembering my retro games, i feel that the game galaga is a closer match to what im trying to model after: http://en.wikipedia.org/wiki/Galaga