Polyhedra Development Thread


Had a little more time for dev.
Added more highscore fixes and functionality.
Fix for game over
Fix for normal calculation (lighting)
Made a change for not binding models when they are not used in the current wave (less useless gl calls).
Switched lines to line strips (less opengl workload [i hope])
Other minor fixes.

Really hoping for a demo release even if some things are rough in places.
 
Im at the point where I would like to beta test Polyhedra. I plan to submit it as an entry to the rebirth compo.


I would prefer those that have pandora and a caanoo or wiz.

I am looking for these testers to find bugs and also suggest ideas to enhance the use of the engine. The engine gameplay features are a bit raw so theres some flexibility to effect where the final version ends.

Of course this also means that who I choose will need to keep links and files to themselves as it would violate the compo rules.

If interested send me a PM.


[also interested in anyone that would like to contribute 3d models, textures, music, etc.]
 
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