Christoph.Krn
Advanced Member
In my upcoming good practices manual for guihints, I would like to suggest two 'fixed' button mappings. One is that in games that can be paused, pausing should be possible via the Start button.
The other fixed button mapping is meant as a 'last' resort for people who are stuck in a Pandora software. I'd like to suggest a certain key or key combination that's ideally implemented by everyone (yes I know, what a totally crazy thought, right?), which opens up a quit dialog that allows users to exit (as in terminate) the software even in case of user-panic.
Well, this topic here is to discuss what key or key combination that should be. /If/ this becomes used across at least some software, then even if the key(combination) is implemented non-hardwired, it might not be changeable without causing some conflicts, so discussing the actual key(combination) is most important (or at least more important than the actual implementation).
The other fixed button mapping is meant as a 'last' resort for people who are stuck in a Pandora software. I'd like to suggest a certain key or key combination that's ideally implemented by everyone (yes I know, what a totally crazy thought, right?), which opens up a quit dialog that allows users to exit (as in terminate) the software even in case of user-panic.
Well, this topic here is to discuss what key or key combination that should be. /If/ this becomes used across at least some software, then even if the key(combination) is implemented non-hardwired, it might not be changeable without causing some conflicts, so discussing the actual key(combination) is most important (or at least more important than the actual implementation).
Last edited by a moderator: