sdmsanilover said:
So, will games that have been optimized for pandora be easy to convert to PND, or will the library have them already coverted? If so, could i take any random file and covert it to PND extensions, even if it wont run properly?
Sorry if this topic has come up before, and sorry for not knowing if its obvious.
I'm not sure you understand what you mean. PND files aren't executable, you can't just rename an executable file to PND and it works. A
PND file is an archive of other files. You take the executable, plus all the image, sound, whatever data, pack it into an ISO file, and then append an XML file to it which describes what is in the PND file. You, as the end user, don't need to worry about anything like that.
If you're a developer who just wants to use your own code, you don't need to store it as a PND file, just use it as is. When it comes time to distribute your work, you can turn it into a PND file and then upload it to the appstore.