Swiss_Cheeseman said:
I'm not sure if there's any examples on any PSX emulators on the PC
Not quite what you're after but some examples of PSX emulation with OpenGL shader effects:
Examples.
That's just post-processing, which is a little different.
EDIT: In the config screenshot there seems to be a hi-res texture option. If that has something like a 2xsai filtering option then that would be similar. However since it does that to all textures instead of doing it selectively it isn't as useful.
Which way did the Bleem! emulator use to improve the graphics? I remember being quite taken with how much better Yoshimitsu from Tekken2 looked whilst playing about with that.
Sorry could only find a Bleemcast! comparison shot, but it should give you a general idea of what I'm on about
Personally I think that improving the gaming experience over the original machine is the sort of thing that will make people sit up and take notice of the Pandora.
Save states make the games less hassle, as you can save the game at any time and not just the predefined parts (good for those of us that don't have a lot of time for gaming) and improving the graphics by way of the mentioned methods, will bring the picture quality on newer TV's more on par with what they looked like on the older TV's.
Nothing worse than paying out big money for a new TV, only to find out that your old games system look worse for it <_<