Avalonhaze
Still Fresh
- Joined
- Nov 19, 2019
- Messages
- 17
I realise that performance for QEMU is generally pants but do we think it could manage Visual Novels because I read a lot of them.
If they didn't screw up their file names. Many programs that use a platform-independent engine but never considered actively supporting Linux don't run perfectly because they didn't bother to use the correct capitalization of file names within the code, which requires a lot of fiddling with symlinks to get things to work as intended (renaming won't do, because multiple file references in the code with differing capitalization is a thing as well).Second, most VN use RenPY engine, wich should just run natively on the Pyra.
If they didn't screw up their file names. Many programs that use a platform-independent engine but never considered actively supporting Linux don't run perfectly because they didn't bother to use the correct capitalization of file names within the code, which requires a lot of fiddling with symlinks to get things to work as intended (renaming won't do, because multiple file references in the code with differing capitalization is a thing as well).
1. And why would they need qemu? Seeing that most novel engines are multiarch i dont get the questisn.
These are fairly bold claims. I wouldn't go as far as to say this solves everything. Ren'Py is very rarely used for VNs of Japanese origin. Sometimes they do port the game over to it during localization, but more often than not this is not the case.Second, most VN use RenPY engine, wich should just run natively on the Pyra.
PSP had a bunch of notable titles. Emulating that might also be an option instead.
What about things with only Windows versions, like Fate/Stay Night or Utawarerumono? I don't believe either of those use engines that are ported to ARM, so we would need some sort of x86 compatibility layer as well as a Windows compatibility layer.First, I would use box86 instead of qemu if x86 is absolutly needed.
Well, use box86+wine then. I don't think I have any of this game, so I cannot try.What about things with only Windows versions, like Fate/Stay Night or Utawarerumono? I don't believe either of those use engines that are ported to ARM, so we would need some sort of x86 compatibility layer as well as a Windows compatibility layer.
-God Ginrai
Yep, working, for some time now... I tested in numerous games, but OpenGL is the most limiting factor here, especialy when using D3D games. OpenGL games works fine (like Deus Ex or MDK2 for example).Ooh, is box86+wine working now then? I don't think I've noticed that news yet, if it has been posted here or anywhere else I read. I assume you've tested it in other games, just no visual novel games.
Yep, working, for some time now... I tested in numerous games, but OpenGL is the most limiting factor here, especialy when using D3D games. OpenGL games works fine (like Deus Ex or MDK2 for example).
What about things with only Windows versions, like Fate/Stay Night or Utawarerumono?