x1212
Member
- Joined
- Apr 1, 2013
- Messages
- 134
Hello,
I'm currently looking into creating a pnd-exporter for the Godot-engine. (http://boards.openpandora.org/topic/16214-unnamed-game-with-a-mole/?p=333010/URL])
I have already a rough idea where to put in my changes to do this (how to register the exporter and how to create one).
For the Android-exporter it looks like Godot uses an included zlib to modify (add the configuration and the data.pck) an APK-file.
In order to do something similar for the Pandora I want to include functions to automatically generate an PND from my ported binary and the generated data.pck (+icon etc. ...).
Did anyone do something like that already? (Are there any OpenSource libraries that could be used to do this?)
I think the biggest problem is to make it work on both Linux and Windows, thats why I don't think using something like squashfs by systemcall would be a good idea ...
I'm currently looking into creating a pnd-exporter for the Godot-engine. (http://boards.openpandora.org/topic/16214-unnamed-game-with-a-mole/?p=333010/URL])
I have already a rough idea where to put in my changes to do this (how to register the exporter and how to create one).
For the Android-exporter it looks like Godot uses an included zlib to modify (add the configuration and the data.pck) an APK-file.
In order to do something similar for the Pandora I want to include functions to automatically generate an PND from my ported binary and the generated data.pck (+icon etc. ...).
Did anyone do something like that already? (Are there any OpenSource libraries that could be used to do this?)
I think the biggest problem is to make it work on both Linux and Windows, thats why I don't think using something like squashfs by systemcall would be a good idea ...
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