level 4
bg
0
ball
60
40
warps
480
370
0
walls
60
170
0
0
100
480
290
0
0
100
http://users.pandora.be/racemaniac/Fenix/physv3.zipDryer Lint posted on Oct 3 2005 at 02:45 PM said:I like the basic idea, but it looks and plays horrible. Sorry! :-S
The control and behaviour of the ball is very awkward and not exactly intuitive.
Other minor annoyances are the Fenix splash screen and that music file being saved as a WAV. It's way too big, can't you use a MIDI/MOD/MP3?
Racemaniac's version is better, but it's still not very fun to play given the horrible controls. I think the ball needs to be smaller, so that there's more time to steer the ball. In level 3 I found it impossible to even get the ball away from the start, but maybe that's just me.
Anyway, don't be discouraged by all of this, the next versions will surely be much better!
You've killed it! And I like this music, that's why I chose it. My code makes sense to me, and the reason the controls are strange is because It's basically a port of a flash game that people requested. no offense, but your controls are foul. the game's meant to be like it is for skill. I did the ball gfx a long itme ago when I didn't know about angles, and I've been coding fenix longer than you have!Racemaniac posted on Oct 3 2005 at 03:42 PM said:http://users.pandora.be/racemaniac/Fenix/physv3.zipDryer Lint posted on Oct 3 2005 at 02:45 PM said:I like the basic idea, but it looks and plays horrible. Sorry! :-S
The control and behaviour of the ball is very awkward and not exactly intuitive.
Other minor annoyances are the Fenix splash screen and that music file being saved as a WAV. It's way too big, can't you use a MIDI/MOD/MP3?
Racemaniac's version is better, but it's still not very fun to play given the horrible controls. I think the ball needs to be smaller, so that there's more time to steer the ball. In level 3 I found it impossible to even get the ball away from the start, but maybe that's just me.
Anyway, don't be discouraged by all of this, the next versions will surely be much better!
here, a bit calmer controls, much more fun like this (i hope)
also coordinates for items are now on 320x240 base
and there's an extra variable for a ball, the scale, the standard ball is 50%
you can always make some levels or so
i don't think i'll do much more for this project, small changes like mod music or better graphics can easily be done by anyone ^^
i haven't seen the original... so i wouldn't know, i just prefer smoother physics, is much more naturalGoity posted on Oct 3 2005 at 03:53 PM said:You've killed it! And I like this music, that's why I chose it. My code makes sense to me, and the reason the controls are strange is because It's basically a port of a flash game that people requested. no offense, but your controls are foul. the game's meant to be like it is for skill. I did the ball gfx a long itme ago when I didn't know about angles, and I've been coding fenix longer than you have!Racemaniac posted on Oct 3 2005 at 03:42 PM said:http://users.pandora.be/racemaniac/Fenix/physv3.zipDryer Lint posted on Oct 3 2005 at 02:45 PM said:I like the basic idea, but it looks and plays horrible. Sorry! :-S
The control and behaviour of the ball is very awkward and not exactly intuitive.
Other minor annoyances are the Fenix splash screen and that music file being saved as a WAV. It's way too big, can't you use a MIDI/MOD/MP3?
Racemaniac's version is better, but it's still not very fun to play given the horrible controls. I think the ball needs to be smaller, so that there's more time to steer the ball. In level 3 I found it impossible to even get the ball away from the start, but maybe that's just me.
Anyway, don't be discouraged by all of this, the next versions will surely be much better!
here, a bit calmer controls, much more fun like this (i hope)
also coordinates for items are now on 320x240 base
and there's an extra variable for a ball, the scale, the standard ball is 50%
you can always make some levels or so
i don't think i'll do much more for this project, small changes like mod music or better graphics can easily be done by anyone ^^
i know, i was just working with fenix, and was the right project at the right time...Alex. posted on Oct 4 2005 at 01:32 AM said:Guys, don't get me wrong, but I don't think it's right to hijack a programmer's work and take it away from him! He put considerable effort into it, and you just march in and re-make it. How do you think he can call it his project now?
Lol congrats you out coded a 13 year oldRacemaniac posted on Oct 3 2005 at 04:12 PM said:i haven't seen the original... so i wouldn't know, i just prefer smoother physics, is much more naturalGoity posted on Oct 3 2005 at 03:53 PM said:You've killed it! And I like this music, that's why I chose it. My code makes sense to me, and the reason the controls are strange is because It's basically a port of a flash game that people requested. no offense, but your controls are foul. the game's meant to be like it is for skill. I did the ball gfx a long itme ago when I didn't know about angles, and I've been coding fenix longer than you have!Racemaniac posted on Oct 3 2005 at 03:42 PM said:http://users.pandora.be/racemaniac/Fenix/physv3.zipDryer Lint posted on Oct 3 2005 at 02:45 PM said:I like the basic idea, but it looks and plays horrible. Sorry! :-S
The control and behaviour of the ball is very awkward and not exactly intuitive.
Other minor annoyances are the Fenix splash screen and that music file being saved as a WAV. It's way too big, can't you use a MIDI/MOD/MP3?
Racemaniac's version is better, but it's still not very fun to play given the horrible controls. I think the ball needs to be smaller, so that there's more time to steer the ball. In level 3 I found it impossible to even get the ball away from the start, but maybe that's just me.
Anyway, don't be discouraged by all of this, the next versions will surely be much better!
here, a bit calmer controls, much more fun like this (i hope)
also coordinates for items are now on 320x240 base
and there's an extra variable for a ball, the scale, the standard ball is 50%
you can always make some levels or so
i don't think i'll do much more for this project, small changes like mod music or better graphics can easily be done by anyone ^^
i know you've been working in fenix for quite a while, but try to get to know something about object oriented programming, very useful. your way isn't that bad, it's just very time consuming and inefficient. and hard to read
about the fenix programming, i've been programing in other languages pretty long, so i learnt fenix pretty fast, and i am used to a lot of object oriented things from java ^^, i just have a bit more experience in such things
and i didn't mean to steal your thread/outclass you, it's just a simple kind of game, a good thing to test my txt read code with and a fun thing to program in a few hours
He always bloody leaves it inQuiest posted on Oct 3 2005 at 06:04 PM said:Yeah, don`t be angry, Goity, if you don`t want people to do such things, don`t include source code. Simple as that.
Goity posted on Oct 2 2005 at 09:45 PM said:I've completed my new Fenix game, Physique. It's Basically Tyrannophysique but with more stuff and without bugs and stuff.
Download it here:
Here
well, i didn't really use the sourcecode ^^sam fisher posted on Oct 5 2005 at 06:22 PM said:Lol congrats you out coded a 13 year oldRacemaniac posted on Oct 3 2005 at 04:12 PM said:i haven't seen the original... so i wouldn't know, i just prefer smoother physics, is much more naturalGoity posted on Oct 3 2005 at 03:53 PM said:You've killed it! And I like this music, that's why I chose it. My code makes sense to me, and the reason the controls are strange is because It's basically a port of a flash game that people requested. no offense, but your controls are foul. the game's meant to be like it is for skill. I did the ball gfx a long itme ago when I didn't know about angles, and I've been coding fenix longer than you have!Racemaniac posted on Oct 3 2005 at 03:42 PM said:http://users.pandora.be/racemaniac/Fenix/physv3.zipDryer Lint posted on Oct 3 2005 at 02:45 PM said:I like the basic idea, but it looks and plays horrible. Sorry! :-S
The control and behaviour of the ball is very awkward and not exactly intuitive.
Other minor annoyances are the Fenix splash screen and that music file being saved as a WAV. It's way too big, can't you use a MIDI/MOD/MP3?
Racemaniac's version is better, but it's still not very fun to play given the horrible controls. I think the ball needs to be smaller, so that there's more time to steer the ball. In level 3 I found it impossible to even get the ball away from the start, but maybe that's just me.
Anyway, don't be discouraged by all of this, the next versions will surely be much better!
here, a bit calmer controls, much more fun like this (i hope)
also coordinates for items are now on 320x240 base
and there's an extra variable for a ball, the scale, the standard ball is 50%
you can always make some levels or so
i don't think i'll do much more for this project, small changes like mod music or better graphics can easily be done by anyone ^^
i know you've been working in fenix for quite a while, but try to get to know something about object oriented programming, very useful. your way isn't that bad, it's just very time consuming and inefficient. and hard to read
about the fenix programming, i've been programing in other languages pretty long, so i learnt fenix pretty fast, and i am used to a lot of object oriented things from java ^^, i just have a bit more experience in such things
and i didn't mean to steal your thread/outclass you, it's just a simple kind of game, a good thing to test my txt read code with and a fun thing to program in a few hours
just out code me instead1 i never bothered learning fenix properly and am 15. and if you try to out code me it will be more fair and i will hunt you down and make you life a living hell till you die (pretty soon after you outcode me!).
He always bloody leaves it inQuiest posted on Oct 3 2005 at 06:04 PM said:Yeah, don`t be angry, Goity, if you don`t want people to do such things, don`t include source code. Simple as that.