That you get an error in the 'fixed' call might not have to do with your fixed point class at all. I'm guessing that somewhere a wrong (overwriten) or already freed pointer gets referenced. Which should have point to an object, the first thing you access of it is a fixed point number and thus it crashes in there.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.