hal9000
Member
Hi everyone!
APE (Actionscript Physics Engine) is a really nice, lightweight, developer friendly physics engine for AS3.
You can have a look at a demo here:
http://www.cove.org/ape/demo1.htm
http://www.cove.org/ape/demo2.htm
Daniele Maiorana has ported it to Visual C++, and I have modified it to compile it with GCC and to run it on my Linux box.
I think it has a great potential for small fun games. I also think, from what I saw in the code, that even though it uses floats, it should run fine on GP2X as long as you don't use it for too complexes scenes with tens of objects colliding together.
What do you think about it?
Please use this thread to give some ideas of games which would use it (a x-moto clone being obvious from the given example). Please also tell if you are interested in coding using this engine. I am not sure I will find the time to make a game myself, but if people are interested, I could port the engine to GP2X and upload the code on the archive.
APE (Actionscript Physics Engine) is a really nice, lightweight, developer friendly physics engine for AS3.
You can have a look at a demo here:
http://www.cove.org/ape/demo1.htm
http://www.cove.org/ape/demo2.htm
Daniele Maiorana has ported it to Visual C++, and I have modified it to compile it with GCC and to run it on my Linux box.
I think it has a great potential for small fun games. I also think, from what I saw in the code, that even though it uses floats, it should run fine on GP2X as long as you don't use it for too complexes scenes with tens of objects colliding together.
What do you think about it?
Please use this thread to give some ideas of games which would use it (a x-moto clone being obvious from the given example). Please also tell if you are interested in coding using this engine. I am not sure I will find the time to make a game myself, but if people are interested, I could port the engine to GP2X and upload the code on the archive.