AJack
Still Fresh
- Joined
- Oct 14, 2010
- Messages
- 97
November Build
Crash Bandicoot PAL
Caanoo Clock: 750mhz
Format: IMG
Default Settings, video frameskip OFF.
DOES NOT RUN.
-----------------------------------
December Build
Crash Bandicoot PAL
Caanoo Clock: 750mhz
Format: IMG
Bias: 4 (default iirc)
Video frameskip OFF.
Compatible, Slow, approaching Moderate. No obvious graphics glitches and sound seems fine, only limited by framerate. Minor control issue related to the character stopping his forward movement without the player releasing the thumbstick. Impressive framerates, with 42/60 on the main menu and 27-33/60 during gameplay.
Crash Bandicoot PAL
Caanoo Clock: 750mhz
Format: IMG
Bias: AUTO
Video frameskip OFF.
Identical visuals and sound to the manually set Bias above, but with reduced performance. Gameplay now hovers closer to 20/60, with spikes up to around 30/60.
Crash Bandicoot PAL
Caanoo Clock: 750mhz
Format: IMG
Default Settings, video frameskip OFF.
DOES NOT RUN.
-----------------------------------
December Build
Crash Bandicoot PAL
Caanoo Clock: 750mhz
Format: IMG
Bias: 4 (default iirc)
Video frameskip OFF.
Compatible, Slow, approaching Moderate. No obvious graphics glitches and sound seems fine, only limited by framerate. Minor control issue related to the character stopping his forward movement without the player releasing the thumbstick. Impressive framerates, with 42/60 on the main menu and 27-33/60 during gameplay.
Crash Bandicoot PAL
Caanoo Clock: 750mhz
Format: IMG
Bias: AUTO
Video frameskip OFF.
Identical visuals and sound to the manually set Bias above, but with reduced performance. Gameplay now hovers closer to 20/60, with spikes up to around 30/60.