http://notaz.gp2x.de/releases/pcsxr/pcsx_rearmed_r10_caanoo.zip
nothing too exciting here though, it performs rather poorly on the Caanoo, I can guess because of cache misses or something. Also having to remove all NEON didn't't help of course.
So what is PCSX reARMed, compared to PCSX4ALL?
- base code: PCSX reloaded (same)
- GPU code: una-i based with Franxis tweaks (same), also has an option of PEOPS (aka Pete's, slow)
- dynarec: completely different one by Ari64, I consider it more advanced than Chui's but it was optimized for CortexA8 and multiple paths it makes for various cases might be blowing icache faster.
- GTE: different, NEON removed, a bit of asm left, PCSX4ALL does better job here
- SPU: PEOPS-based (different), heavily optimized by me
How it performs compared to PCSX4ALL largely depends on game, but multiple options are always a good thing I guess..