Bosbeetle
Terminally lost
I must say you guys whipped up a very adictive and nice game I love it!
You don't need to pass any arguments, it's just informing you that no arguments were passed!Creature XL said:Juchuuu It works. I had to jump thru so many loops.
And can you check the cbp for the windows compile?
It is not complete it seems. I had to add all the SDL-libs in the "additional libraries" window. It was not enuff to just use the "-SDL;-lSDL_gfx;..." stuff. The linker said: "Can't find -lSDL"
EDIT:
No, its not over yet
When I start the prog ( I didn't say 'app' )from the CB "play"-Button it works.
When I double click in the Explorer or run it from the command line I get a black SDL window and then it exits with the message:"application exits ...". In the stdout.txt I get "Penjii says: no arguments on command line given". Passing any argument doesn't change anything. What kind of argument is it expecting anyways?
However, on Linux its the SAME! And Linux tells me:
terminate called after throwing an instance of 'std:ut_of_range'
what(): vector::_M_range_check
So, what now?
We do have a dll pack prepared and uploaded, but it's a separate download here.Creature XL said:You should include the DLLs as well. I had to find an SDL_gfx.dll on the net. However, there was a link on the site from the VDrift-project I found thru googlefoxblock said:I am also compiling PP for W32, so I might be able to help you there.
First of all, did you get these libraries and put them in your minGW folder? http://projectinfinity.org.uk/lib/exe/fetch.php?media=homebrew:enginesenjin:downloads:sdl.7z
Bosbeetle said:I must say you guys whipped up a very adictive and nice game I love it!
Geuben said:Any ideas why I get the error "Arena/ArenaEffect.h: No such file or directory" when trying to compile on windows? That file exists.
foxblock said:Geuben said:Any ideas why I get the error "Arena/ArenaEffect.h: No such file or directory" when trying to compile on windows? That file exists.
When you are using CodeBlocks (and a CB project file) to compile the game, make sure is is added to said project file (Project->Add file...).
If not... well then I got no idea...
Geuben said:foxblock said:Geuben said:Any ideas why I get the error "Arena/ArenaEffect.h: No such file or directory" when trying to compile on windows? That file exists.
When you are using CodeBlocks (and a CB project file) to compile the game, make sure is is added to said project file (Project->Add file...).
If not... well then I got no idea...
Yep, I'm using Codeblocks and the pandorapanic project file as you suggested earlier in the thread. I get a whole list of errors, that's just the first one. I've tried adding the file manually, after selecting the file it asks which targets I want to use it with, I select them all, press ok and nothing happens
foxblock said:Yeah, seems to be a problem with the "Search directories" maybe they got messed up somehow.
Please check whether you have to following (either set in the W32 build or globally for the whole project) - these are all the paths I got:
$(#penjin) (or the path to your Penjin folder)
.\
$(#mingw.include)
also I wondering why it starts compiling the Arena files, whereas it starts with the Penjin files on my end. Are you sure you have those and included in the project file?
(Sorry, if I may sound like I think you are dumb - I am not, but just checking every error I also made at first).
foxblock out
Lol, this so reminds me of myself back in 2008, i think i spent 2 full days (and one day of PokeParadoxes time ) getting everything installed and compiling properly. And now, 5 minigames later, i still run into problems sometimes if i have to do it again.Geuben said:Don't worry, I'm pretty useless at setting up Dev environments.
MarkoeZ said:Lol, this so reminds me of myself back in 2008, i think i spent 2 full days (and one day of PokeParadoxes time ) getting everything installed and compiling properly. And now, 5 minigames later, i still run into problems sometimes if i have to do it again.Geuben said:Don't worry, I'm pretty useless at setting up Dev environments.
But hang in there, once you have everything properly configured it really works perfect!
Cheers!
Geuben said:I'm sure I'll figure it out, I don't actually want to make a minigame, I just thought this would be a good way to get a good look at Penjin as it might be a good platform from which to write a game.
Noted, will tweak the difficulty on Cake (though IIRC every level should be possible to beat), and I share your opinion about the fire truck, the slow movement speed becomes really annoying.Geuben said:I still don't know what to do on the one with the Pandora and the forums. The cake one keeps getting the better of me, when the candles relight. The fire engine one takes too long in my opinion.
foxblock said:....
Noted, will tweak the difficulty on Cake (though IIRC every level should be possible to beat), and I share your opinion about the fire truck, the slow movement speed becomes really annoying.
The other game (with the forum posts), called PanicAttack, is pretty simple actually, but it is best played on an actual Pandora as you simply have to push the buttons quickly as they light up (and don't press them too early).
foxblock out
PS: Also I bet we are going to win 2:1 versus Australia
Geuben said:Cake is probably just doable, I did mess up slightly when trying it. As for PanicAttack, I am playing it on my pandora, I don't have chance to read the screen and then the buttons flash really fast and it's game over.
foxblock said:Geuben said:Cake is probably just doable, I did mess up slightly when trying it. As for PanicAttack, I am playing it on my pandora, I don't have chance to read the screen and then the buttons flash really fast and it's game over.
In which case the game actually is working as intended as the message on the screen (in the game) is just there for distraction, there are no useful information on there whatsoever.
Keep at it!Geuben said:foxblock said:Geuben said:Cake is probably just doable, I did mess up slightly when trying it. As for PanicAttack, I am playing it on my pandora, I don't have chance to read the screen and then the buttons flash really fast and it's game over.
In which case the game actually is working as intended as the message on the screen (in the game) is just there for distraction, there are no useful information on there whatsoever.
So I just suck then