kuru
Laptop und Trachtenjanker
I was watching one of those quake on pnd videos when I started wondering whether it would be possible to allow for influence on movement speed via the nubs, even if the engine of the game in question wouldn't originally allow for it.
Hence I know nothing about game engines it could very well be that the next sentence (or the whole topic) is moot, should quake feature variable movement speed opposed to just run/walk.
So I'm not thinking about a, say, 5-or-more speed system like mario 64, but just a trigger that sets the char to run if the nub travels further than 75% from its center or similar. If we could get this, or even "real" analogue movement (speeds) to work, I see a big improvement in how it must feel to play one of those games.
Is it possible to "grab" an input event and "chain" another to it, so the nub travelling past a certain point would trigger run/walk?
Hence I know nothing about game engines it could very well be that the next sentence (or the whole topic) is moot, should quake feature variable movement speed opposed to just run/walk.
So I'm not thinking about a, say, 5-or-more speed system like mario 64, but just a trigger that sets the char to run if the nub travels further than 75% from its center or similar. If we could get this, or even "real" analogue movement (speeds) to work, I see a big improvement in how it must feel to play one of those games.
Is it possible to "grab" an input event and "chain" another to it, so the nub travelling past a certain point would trigger run/walk?