willrandship
Member
- Joined
- Jan 8, 2010
- Messages
- 155
darien said:Willrandship said:One thing I would love in the app store would be open source, free and commercial sections so that no one makes any mistakes and gets sued. For instance, without such a section, the person might find a free game, assume it's open source and take some code or ideas from it. Then, an angry developer who copyrighted it would sue them because it wasn't actually open source, but only freeware. Plus, it would make many things a whole lot more convienient. One other thing I hope that no one would really care about. Put ads in it to get some extra cash. Everyone knows that these projects need money, and as long as it doesn't slow it down too much, no one should really care.
In that case you just wouldn't upload your source. And in the case of copyright assets, it's always copyright so even if it was open source, you should still be making your own art and sounds unless you literally state it's publicly usable.
For the app store to really draw in commercial developers, you'd have to have some kind of drm in place otherwise you're really only offering a place of delivery and some bandwidth for the price of 25% your product price. If there's no drm, then you're going to more likely get pirated, not that you wouldn't regardless of the fact. Then if there's no draw you basically have to decide between putting on the app store and asking for donations, or hosting it yourself and getting all the profits and losing some sales to isolation and piracy.
Personally I'd love to have in-game ad-sponsored freeware and I have some blackboxes in mine that are actually in place for that down the line, but the target market won't be big enough off the bat.
I hadn't considered that part of the commercial development area. Hopefully one day the pandora will be successful enough that if I want to play quake 2, I can find someone within a 50-mile radius that can also play with me (that amount to a whopping 7000 people total) Then it would be successful enough for advertising.
What I'm really hoping for is pandoras being sold as massively as the gp2x. How much did it sell, anyways? If the pandora is successful enough to be regularly stocked in online stores, it will draw lots more attention to itself, and maybe even drop in price!!!
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