You guys just don't know what's good. I should be able to make a video of it working pretty soon so so stay tuned.Tiptup300 said:Looking better and better, although I gotta admit I'm not a fan of the logo being there. =/
Gnuku said:I just tried the hyperspin frontend on windows (not developped on gnu/linux yet)
It is 250 MB and could not be proposed directly in the gp2x wiz or pandora
But could be simply installed on a sd card like all the apps of the gp2x
I dunno but i read "for windows" on their website..
And i don't think it's opensource.
Great Job Aimless_E !
Uh, not setting out to make a program that's "like" any other program. Thanks though.Gnuku said:I just tried the hyperspin frontend on windows (not developped on gnu/linux yet)
It is 250 MB and could not be proposed directly in the gp2x wiz or pandora
But could be simply installed on a sd card like all the apps of the gp2x
I am pretty sure that everybody would buy a Pandora or a GP2x wiz with this type of frontend.
If somebody can adapt the hyperspin frontend, it would be the best advertisment for the gnu/linux based consoles like gp2x and Pandora, and ultimatly for all gnu/linux world.
Son Gnuku: the power of freedom
Tiptup300 said:Aimless_E, the video has me slightly "disturbed." The buttons on the sidebar are scaled very poorly. I intended for them to not be scaled at all. Also when it pops up make it about .25 of a second to popin/out. A slow slideout kind of looks sloppy.
I really like the idea of the infobar being slid in. Nice work there.
Also, the group category is supposed to move with the selections. My whole idea is pretty much a giant ripoff of Rock Band's tracklist system, which I assumed someone here has used [apparently not, ] So you could use that for reference of what I mean.
Heres a reference for the RB menu: http://www.youtube.com/watch?v=DoqPvOYuJQM
Anyways, amazing work. Just need a few tweaks here and there.
Also, heres an icon I made up for the album art thing, which I thought was a great idea:
EDIT: Is there any way you could get full 800x480 screenshots not including your desktop?
Side bar for the main menu or sidebar in the games library? I can speed up any of the animations I need to and yes I agree it needs to be a little quicker in the leaving.
Originally I had it setup so that it would behave like your are saying. And I assumed that's what you were ripping off but I found that when you have more than 60 or so games for one emulator its nice to have that constant reminder of what your currently scrolling through. I do plan to have a modified version of your/harmonixs idea. Basically when your are scrolling through and your reach the end of a section the next section appears very much like your rendering. When the Sections "Title" reaches the top line it replaces the old sections title. If you go the other direction then once the previous section has been reached the title bar reverts to that sections title. I have a few SNES roms now and I plan to implement the idea. I'll post a video of it when I have it.
I can take just screen of the program. I just wanted everyone to see that it wasn't just a fancy flash file or another mockup.
Thanks for the "album art" default pic. I was going to ask for one.
hells_dark said:Thanks, hells_dark both for the encouragement and for answering Gnuku so conciselyGnuku said:I just tried the hyperspin frontend on windows (not developped on gnu/linux yet)
It is 250 MB and could not be proposed directly in the gp2x wiz or pandora
But could be simply installed on a sd card like all the apps of the gp2x
I dunno but i read "for windows" on their website..
And i don't think it's opensource.
Great Job Aimless_E !
Aimless_E said:Tiptup300 said:Aimless_E, the video has me slightly "disturbed." The buttons on the sidebar are scaled very poorly. I intended for them to not be scaled at all. Also when it pops up make it about .25 of a second to popin/out. A slow slideout kind of looks sloppy.
I really like the idea of the infobar being slid in. Nice work there.
Also, the group category is supposed to move with the selections. My whole idea is pretty much a giant ripoff of Rock Band's tracklist system, which I assumed someone here has used [apparently not, ] So you could use that for reference of what I mean.
Heres a reference for the RB menu: http://www.youtube.com/watch?v=DoqPvOYuJQM
Anyways, amazing work. Just need a few tweaks here and there.
Also, heres an icon I made up for the album art thing, which I thought was a great idea:
EDIT: Is there any way you could get full 800x480 screenshots not including your desktop?
Side bar for the main menu or sidebar in the games library? I can speed up any of the animations I need to and yes I agree it needs to be a little quicker in the leaving.
Originally I had it setup so that it would behave like your are saying. And I assumed that's what you were ripping off but I found that when you have more than 60 or so games for one emulator its nice to have that constant reminder of what your currently scrolling through. I do plan to have a modified version of your/harmonixs idea. Basically when your are scrolling through and your reach the end of a section the next section appears very much like your rendering. When the Sections "Title" reaches the top line it replaces the old sections title. If you go the other direction then once the previous section has been reached the title bar reverts to that sections title. I have a few SNES roms now and I plan to implement the idea. I'll post a video of it when I have it.
I can take just screen of the program. I just wanted everyone to see that it wasn't just a fancy flash file or another mockup.
Thanks for the "album art" default pic. I was going to ask for one.
Perfect, I'm actually sort of liking how the category stays at the top better. I can imagine it being a very neat and useful effect actually, good thinking.
It would be the slide out after you go into the games listing. And the slide in after choosing a game.
NOTE: After selecting to play a game, instead of just hard cutting to a black screen, could you softly fade out at about .5 of a second.
Also, sorry if I sounded a bit harsh on my last post. The scaling on the sidebar buttons is just throwing me off a bit.
EDIT:
I just read your last post, I'm still not sure which sort of options I have to worry about in the mockup.
That idea would work.Aimless_E said:Thats right sorry. How about I just throw something together send you a screen shot and have you fix it?
The hard black out is done by MAME as it initializes the video. I don't think I can soften that... But I could add a loading screen and have the interface fade out behind it. I think the program needs more user feedback when loading the games I'm just not sure what the best solution is yet.
And I didn't think you sounded harsh I understand where your coming from, but the graphics library I decided to use for the GUI doesn't care about original size so I have to set it manually which can be rather tedious . I'll see what I can do to make it look more like your originals.
Yeah I think I'll avoid the button texture thing. What I plan on doing is opening up each of your pngs that you sent me. I wasn't very careful when I set up the buttons originally so going back over them should fix the problem.Tiptup300 said:That idea would work.
What was more thinking of is just draw a big black box over everything and just up the transparency over time.
Would it be possible to dynamically generate the button textures. That might be going a little bit overboard though.
fixed above...... <_<Tiptup300 said:Not quite working.