Rockthesmurf
Advanced Member
Yes I know this has come up before, I don't need anyone pointing this out, so if you are about to hit reply and write anything to that extent please save yourself the time to write the message, and everyone else the time to read it! :rolleyes:
With the release of the Pandora getting ever closer, I for one would love a guide for how to setup a development environment in Windows, e.g.:
1. Install cygwin (if that is required), making sure packages x, y and z are included.
2. Install cross compiler from location X to directory Y
3. Setup the following environment variables/path/etc.
4. Download this sample makefile based application that draws a rotating GL triangle
5. Show how to make a .pnd file from this
6. Show how the debugging work, e.g. do we fire up GDB? Is there an IDE debugger that works, etc.
So I guess the first question is, does anyone currently have the knowledge to do the above? If so has the process already been detailed somewhere? If not, when is the above likely to be done? I am a windows developer, I have written games for iPhone/Android and would like to port to Pandora, and find it hard to believe I am the only person in this situation! Last time I remember reading about this, the answer was that it was still early days, and as the release gets closer more information will start appearing, so I am simply enquiring if anymore information is now available - as soon as the information becomes available I'll start porting my iPhone/Android projects to Pandora - this is why I am keen to find out what the latest information is!
Many thanks for your helpful responses,
Steve
With the release of the Pandora getting ever closer, I for one would love a guide for how to setup a development environment in Windows, e.g.:
1. Install cygwin (if that is required), making sure packages x, y and z are included.
2. Install cross compiler from location X to directory Y
3. Setup the following environment variables/path/etc.
4. Download this sample makefile based application that draws a rotating GL triangle
5. Show how to make a .pnd file from this
6. Show how the debugging work, e.g. do we fire up GDB? Is there an IDE debugger that works, etc.
So I guess the first question is, does anyone currently have the knowledge to do the above? If so has the process already been detailed somewhere? If not, when is the above likely to be done? I am a windows developer, I have written games for iPhone/Android and would like to port to Pandora, and find it hard to believe I am the only person in this situation! Last time I remember reading about this, the answer was that it was still early days, and as the release gets closer more information will start appearing, so I am simply enquiring if anymore information is now available - as soon as the information becomes available I'll start porting my iPhone/Android projects to Pandora - this is why I am keen to find out what the latest information is!
Many thanks for your helpful responses,
Steve