Well, I don't know about you, but for me personally, I find people tell me to "Get Lost" just about everywhere I go. So, I don't know, Lost might just be lying around? 'Though I havent found it yet...
:lol:
:lol:
Game_over said:Quick question- How do some of you devs do prototyping for your game/app, do you just use SDL; and are you planning to or already doing the same thing for the Pandora in accordance to the specs we have. I'm just reading up on the Opengl ES 2.0 spec and looking at some old resources that TI provided on there opensource website, http://opensource.ti.com .
Just try and abstract as much of the program as possible, so that the graphics and audio libraries can be easily modified with the Pandora-compliant code.
Or just download the PowerVR SDK and get cracking.
Game_over said:Quick question- How do some of you devs do prototyping for your game/app, do you just use SDL; and are you planning to or already doing the same thing for the Pandora in accordance to the specs we have. I'm just reading up on the Opengl ES 2.0 spec and looking at some old resources that TI provided on there opensource website, http://opensource.ti.com .
My plan is to find out what we get first. I've never used SDL as I find its a huge bloated lump of code and I'd never use more than 10% of it anyway. I'm a "hit the hardware" man myself, but if the thing ends up having X on it, that might be a little impractical.
atomicthumbs said:TI OpenGL ES 2.0 SDKs are at the bottom of this page.
These are emulation layers that run on the PC (Linux or Windows). They've been available on Imagination web site for weeks without having to send an e-mail
but we have goten some news like thisGame_over said:Thanks for the clarification, bet there still really helpful.
1 day until Craigix returns to the UK I think. I wouldn't be surprised if Evil Dragon posts the pics first.
So, what kind of soon is this (is it along the lines of most of the "soon's" involved with the Pandora thus far, meaning quite a while?)? By soon did he mean until he comes back (I wouldn't think so because I don't think soon means 4+ days to upload pictures). I can't wait to see the pictures, though.craigix said:We just got done with this and will post some info and photos soon, im back in the uk on monday!
If it has X you can still hit the hardware. Worst case you just open a fullscreen on-top window and blit straight to framebuffer. Don't be bummed if they decide to make a computer out of ... the computer.Squidge said:My plan is to find out what we get first. I've never used SDL as I find its a huge bloated lump of code and I'd never use more than 10% of it anyway. I'm a "hit the hardware" man myself, but if the thing ends up having X on it, that might be a little impractical.