What I'm doing different is using uncompressed FXE's. I have a trick (patent pending
) to uncompress already compressed fxes (It's so bloody simple, I can't believe noone had the idea before me :huh: ), but this process involves a tool which could easily be used (I even think it was concepted for) piracy. Well, I'm not sure if I can post the information here, but anyways, I'll do it.
1. Get Geepee32
2. Get GP32d from darkfaders site (not giving a link)
3. make an .smc image with the emus you want to overclock.
4. fire up Geepee32 and load your smc image. Don't load an emu, yet!
5. Read the textfile that comes with GP32d. It tells you something about a breakpoint.
6. in Geepee32 go to tools->Disasembler and set the break point (BP EXEC)
7. load up the emulator inside Geepee.
8. Geepee should pause emulation at some point (the menu of the emu (.fxe) should not be visible, but it wouldn't hurt if it was)
9. Dump the whole RAM to something simple (eg dump.bin)
10. Open command line (start-> execute-> cmd) and"browse" to where you stored GP32d.exe and the dump.bin file
11.Type "gp32d dump.bin game.gxb" without the "
12.Search for the proper Hex values in game.gxb and edit them to whatever clockspeed you want.
13. You can recompile your GXBs with mr spivs b2fxec to add an icon, title and to make it smaller.
@Mods: If you don't feel comfortable with this description, feel free to edit it.