Okay, so it's probably a bit strange to see me asking how the Outrun/Hang-on race track effect is done, seeing as how old and out of date it is etc
Funny thing is, I can understand and code Mode-7 and voxel stuff, but I'm not sure how to recreate this kind of graphics effect. I'm pretty sure it was a raster effect, but does anyone know where I can find any info on this effect? It's been bugging me for quite some time now :blink:
I'm also interested in how the level data is saved for the tracks... is it just X & Y data for the X position of the road and Y position of the horizon ?
Any help would be much appreciated
-Nitro
Funny thing is, I can understand and code Mode-7 and voxel stuff, but I'm not sure how to recreate this kind of graphics effect. I'm pretty sure it was a raster effect, but does anyone know where I can find any info on this effect? It's been bugging me for quite some time now :blink:
I'm also interested in how the level data is saved for the tracks... is it just X & Y data for the X position of the road and Y position of the horizon ?
Any help would be much appreciated
-Nitro