As we have now proven, there are compiled builds of mmuhack.o out there which are more efficient then others. The picodrive module for example, sped up gpsp a considerable amount and gpsp has got it's own optimized module packaged now. Also psx4all has recently been proven to be packaged with an inefficient mmuhack module by zodttd himself, who suggested to use the one delivered with picodrive.
Would an optimized version of the hack improve efficiency for each emulator/game (only egoboo2x uses the hack afaik) that utilizes it? Or is it necessary to have a dedicated build for each different program?
Otherwise it would probably be a good idea if someone like zodttd, exophase or notaz took a closer look if they'd like and see if they can clean up the code of the hack. Maybe Orkie would like to take a look aswell and then possibly implement it with open2x.
Would an optimized version of the hack improve efficiency for each emulator/game (only egoboo2x uses the hack afaik) that utilizes it? Or is it necessary to have a dedicated build for each different program?
Otherwise it would probably be a good idea if someone like zodttd, exophase or notaz took a closer look if they'd like and see if they can clean up the code of the hack. Maybe Orkie would like to take a look aswell and then possibly implement it with open2x.