Openscenegraph V2.9.6 (Test)


Kojote

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Another Thor release within two days only!

OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modelling.

The toolkit is written in standard C++ using OpenGL, and runs on a variety of operating systems.

Release notes:
29/01/10: OpenSceneGraph test on GP2XWIZ: The version 2.9.6 of this 3D engine supports OpenGL ES 1 (and 2). It offers a lot of plugins for common data files (3D objects and images). I haven't tested a lot of its features but, unfortunatly, particles don't seems to work on my WIZ.

Download: http://thor.pdroms.de
Source: http://pdroms.de/news/21713/
 
Cool. Are there allready any examples available for the wiz that use the toolkit? I'm curious at the wiz's performance.
 
ledro said:
Cool. Are there allready any examples available for the wiz that use the toolkit? I'm curious at the wiz's performance.

There is a small sample in this release that loads some objects (.osg and .3ds files).
Edit the .gpe file and see how you can display your own objects.
 
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How do you get this to run on the Wiz? I don't see a .gpe file anywhere.
 
rtb7 said:
fett42 said:
How do you get this to run on the Wiz? I don't see a .gpe file anywhere.
Did you download the correct file ? http://thor.pdroms.de/wiz/testosg.zip

Sorry, it's not as if it is clear which file to download. I downloaded 2 different files, but neither was the right one.

Thank you for pointing me in the right direction.
 
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