Racemaniac said:
how relevant is the tutorial?
i had a quick look at it, and it seems to be fixed point opengl 1.1
the pandora is opengl 2.0, and i thought i read somewhere it isn't fully backwards compatible with 1.1.
besides that, in 2.0 shaders are very important, and they're not in 1.1
Considering that if you don't need shaders, there's a full 1.1 stack in addition to the 2.0 layer. And it's not "fixed point" as both 1.1 and 2.0 support fixed point. It's
fixed functionality which is akin to how things were done with OpenGL 1.4- ES 2.0 is similar in nature to OpenGL 2.0.
i just went by what is mentioned on the
wikipedia article
"OpenGL ES 2.0, publicly released in March 2007[1], eliminates most of the fixed-function rendering pipeline in favor of a programmable one. Almost all rendering features of the transform and lighting pipelines, such as the specification of materials and light parameters formerly specified by the fixed-function API, are replaced by shaders written by the graphics programmer. As a result, OpenGL ES 2.0 is not backwards compatible with OpenGL ES 1.1."
hence, seeing an opengl es 1.1 tutorial, when the pandora seems to be all about opengl es 2.0, didn't seem that useful. if however, there also is a 1.1 pipeline in there, it might indeed still have uses, dependant on what you need
(you're right about the fixed function thing though, read over that way to quickly ^^).