Open Ttd


Hm i have no skills in porting games...and not so mucht time to leran c or c++
:(

how difficult is it to port this gam and has someone time to do it? it would be verry nice to have that gam on the gp32_console
 
You would probably have to re-do the interface and fiddle around with a lot of the interface options in order to make the game work well on a much lower resolution and with only a thumbstick and a few buttons as opposed to mouse and keyboard.

It'd be about a month's project for anyone who's built an SDL game for the GP32 before.
 
i think the main problem porting open transport tycoon will be the graphix. it's even a bit messed on my pc too (in all resolutions). the original version was looking better i think. but this might be because of myself playing locomotion lately.

controls won't be problem i guess. you only use the keyboard for shortcuts or naming stuff. (vehicles, yourself, etc)

it will be nice to see a addictivlely playable game on gp32. plus the chris sawyer approach!
 
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