'drD20' said:
Thats the wrong question to ask. What we should ask ourselves is:
Why the hell on earth wouldnt a company do something like that?
If this works this would be the first 100% working copy protection in the history of gaming.
Goodbye DRM. Hello Streaming-only-games.
Yeah, I know. But still, I do hope that the majority of buyers would NOT be happy about depending on something like this for their games, so the damage to the normal user is limited somehow
BTW: it's just me that hates the pay-per-use market model?
I'm okay with having physical hardware, but I'm also quite okay with this. I love my ps3, though I barely play it. This sort of thing would appeal to people like me. I mean, I spent over $500 on that ps3, and although I wouldn't get rid of it, something like OnLive would have been a wiser expenditure for me.
What I see as a great advantage to this is that you would virtually eliminate problems like lasers burning out (I'm looking at YOU ps2), Red Rings of Death, etc. Since the hardware on the user's end would be much simpler, then all the headaches caused by losing achievements or paid downloads would be gone. This is, of course, assuming that the server end wouldn't have massive problems, but you'd hope on a project such as this that there would be plenty of redundant backups.
I see this as being too far ahead of its time, which is a shame.