Release nprQuake


ptitSeb

Serial Porter
Joined
Aug 15, 2012
Messages
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Age
52
Location
France, near Lyon
Here is the beta thread of nprQuake.

preview1.png
nprQuake needs Quake1 data to runs.

It is working on my Gigahertz model, but on a CC model, when I try to activate the NPR renderer, it doesn't work reliably.

Key are adapted to the Pandora, if you let the package copy it's autoexec.cfg.
But default, it's left nub to move, right nub to look (mouse look), and shoulder to fire and jump. Renderer can be changed with h, j, k and l or (in the demo for example) using the console (with Fn-h) and typing "r_load renderer.so" without the quote, renderer beeing one of dr_default, sketch, bprint or brush (and there is also an experimental ainpr renderer that almost works)

/!\ Switching renderer seems to crash on CC model /!\

History log
========

build 02
----------

  • Small optimisation to line rendering in glshim (should improve perf on npr plugins).
build 01
----------

  • First release

You can find the sources here: https://github.com/ptitSeb/nprQuake
 
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"no source no port" does apply... the best chance would be XL engine but at this point it seems the project is sleeping...
 
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New build, that should be slightly faster in NPR rendering...

build 02

----------

  • Small optimisation to line rendering in glshim (should improve perf on npr plugins).
 
Last edited by a moderator:
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