Hey!
I wonder how we will access Pandora specific things like the analog nubs, the gamepad and so.
Will there be a "PandoraLib" like the "libnds" for Nintendo DS to write programs for all that specific stuff?
How will we use the specific input?
How will we use specific processor instructions?
How will we use wifi/bluetooth?
(With "use" I mean "access by software")
How will we be able to make games? Use SDL for a portable window and render in there with OpenGL ES?
Will we have to use SDL for input or will there be an extra library supplied by the devs?
What about Audio?
I have only programmed for Win32 with it's API, I just can't imagine how things will be on Linux...
Is it a task of the operating system to handle specific (input) hardware?
Is there even a "Linux API"?
I'm very confused as you might imagine...
Thanks a lot in advance for the enlightenment!
Greets
I wonder how we will access Pandora specific things like the analog nubs, the gamepad and so.
Will there be a "PandoraLib" like the "libnds" for Nintendo DS to write programs for all that specific stuff?
How will we use the specific input?
How will we use specific processor instructions?
How will we use wifi/bluetooth?
(With "use" I mean "access by software")
How will we be able to make games? Use SDL for a portable window and render in there with OpenGL ES?
Will we have to use SDL for input or will there be an extra library supplied by the devs?
What about Audio?
I have only programmed for Win32 with it's API, I just can't imagine how things will be on Linux...
Is it a task of the operating system to handle specific (input) hardware?
Is there even a "Linux API"?
I'm very confused as you might imagine...
Thanks a lot in advance for the enlightenment!
Greets