[noob question] from directx to opengl


It's not that hard to do, if you've written proper wrappers for everything. However converting from DirectX would require a bit more than just OpenGL, you need stuff for input and audio as well. Today that's SDL, but SDL has many drawbacks unfortunately... :( I'd much rather see one could use OpenGL ES and OpenAL in addition to an input library. Oh well...
 
it all depends on how organized the code is. rendering is usually a quite small portion of the overall code, and if sectioned off properly most games (even pretty commercial ones) could probably be ported in a couple weeks.
 
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