statikeffeck
Still Fresh
Nomis 0.5
by Michael Butler
01/28/06
A simple memory/pattern game written in C with the SDL libraries and Karl Bartel's SFont code for the bitmap font drawing routines. Watch the computer choose a sequence of button presses, then repeat the pattern using the A B Y X buttons. So far I couldn't do more than 15 steps.
Note to any blind GP2X gamers: Press Y for dog barking, B for honking, X for laser, and A for the hand clap.
The source code is included for educational purposes (i.e. how to write messy code). This program helped me get into GP2X development.
INSTALLATION:
Copy the Nomis folder to anywhere on your SD Card. All artwork and wav files must be in the same folder as Nomis.gpe.
BUTTON CONFIGURATION:
Start - Start Game
Select - Quit Game
A, B, Y, and X activate the colored buttons.
CREDITS:
SDL Libraries - http://www.libsdl.org
SFont - http://www.linux-games.com/sfont/
gp32x.de for a great archive and forum!
by Michael Butler
01/28/06
A simple memory/pattern game written in C with the SDL libraries and Karl Bartel's SFont code for the bitmap font drawing routines. Watch the computer choose a sequence of button presses, then repeat the pattern using the A B Y X buttons. So far I couldn't do more than 15 steps.
Note to any blind GP2X gamers: Press Y for dog barking, B for honking, X for laser, and A for the hand clap.
The source code is included for educational purposes (i.e. how to write messy code). This program helped me get into GP2X development.
INSTALLATION:
Copy the Nomis folder to anywhere on your SD Card. All artwork and wav files must be in the same folder as Nomis.gpe.
BUTTON CONFIGURATION:
Start - Start Game
Select - Quit Game
A, B, Y, and X activate the colored buttons.
CREDITS:
SDL Libraries - http://www.libsdl.org
SFont - http://www.linux-games.com/sfont/
gp32x.de for a great archive and forum!
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