whiskthecat
whiskthecat
In my opinion its only a matter of time until we have perfect snes emulation. The psp homebrew scene almost has it and we are way better than them.
whiskthecat posted on Jul 15 2006 at 03:18 PM said:In my opinion its only a matter of time until we have perfect snes emulation. The psp homebrew scene almost has it and we are way better than them.
We have handwritten and debugged ARM9 assembler cores?Epicenter posted on Jul 15 2006 at 01:25 AM said:No, it appears to be significantly slower. I really do wonder what the most stressful bit of SNES emulation is if you nix transparencies. That's a ~2.68 Mhz 65c816 (not a very tough CPU to emulate, certainly not next to a 12 MHz 68000 like in GNGeo) .. then I believe 2 custom VDPs and the audio subsystem, neither one of which I can see being TOO tough if they are done wholly in ARM9 ASM. When scaling and rotation were going on I could see why things should be this stressful, but since they're usually not, it's not readily apparent.
Regardless of the performance, parallel development of emulators for the same systems like this benefits everyone .. as devs can share discoveries and innovations in their implementation. I'm glad to see it.
Ravnos posted on Jul 15 2006 at 04:32 PM said:The Genesis hardware was more powerful but simpler. The individual components of the SNES were weaker by themselves but combined to form a more powerful whole. The Genesis hardware is like the Dinobots, all fairly powerful, nothing most of the Decepticons wanted to mess with. The SNES, though, is like the Constructicons. Individually, not very significant, but Devastator was more than a match for even the strongest Autobots.
Vollgasasi posted on Jul 15 2006 at 01:05 PM said:it's great to have another good snes emulator... didn't davec say it's impossible to have transparencies... shhhheeessshhh
DaveC posted on Jul 15 2006 at 05:52 PM said:Vollgasasi posted on Jul 15 2006 at 01:05 PM said:it's great to have another good snes emulator... didn't davec say it's impossible to have transparencies... shhhheeessshhh
I never said it was impossible to have transparencies. I said transparencies were not likely to happen in an emu and have it run full speed with 0-1 frameskip, sound, and no or minimal OC on the GP2X. That still holds true.
xinfernoofdantex posted on Jul 15 2006 at 05:54 PM said:anything is possible if you just believe
DaveC posted on Jul 15 2006 at 06:00 PM said:xinfernoofdantex posted on Jul 15 2006 at 05:54 PM said:anything is possible if you just believe
Read the post again.
Anyway that is a retarded statement "anything is possible if you just believe".
So that means you can emulate an Xbox 360 full speed with sound on a GBA then if you "just believe"? Sounds like a weird religeous statement to me