Tobriand
Well-Known Member
Might be better in "Other Consoles" but I don't desperately want it on the front page, so here's better imo.
Clearly the DS does a fair bit of 3D. However, no specsheet I've seen thus far mentions a 3D chip of any form - or even a graphics chip of any form. As far as I can gather, this machine does everything on 2 ARM-based chips - one ARM720t at 33MHz and an ARM920t at 66MHz... or in other words, a GBA CPU (minus the gfx stuff) at twice its clockspeed, and a slow GP32/GP2x CPU.
What it clearly DOES have (and all Nintendo mention it as having on their official specs site) is a 3D library, that, from what everyone has been saying, is amazing. Which basically means, there's not much reason why (apart from the additional screen, of course), were that library ported, DS games could not make the transition to GP32, let alone GP2x... not that that will ever happen, but that's the implication - the GP32 should have been able to do 3D a LOT better than the DS, having an additional 34MHz of CPU power to throw at the job. Again, not surprising that it never did (I'm ignoring Yeti for the time being, although it certainly had the potential to be used to produce some amazing stuff), but hey.
But back to topic. Can anyone point me in the direction of a spec sheet that mentions any specific HARDWARE that the DS has that isn't simply an off-the-shelf chip of the ARM variety?
Oh, and I'd rather not be replied to with "but the DS has gfx hardware to help it along" - that's what I'm trying to verify; if you want to say that, please please please show me a list of specs that proves it!
Clearly the DS does a fair bit of 3D. However, no specsheet I've seen thus far mentions a 3D chip of any form - or even a graphics chip of any form. As far as I can gather, this machine does everything on 2 ARM-based chips - one ARM720t at 33MHz and an ARM920t at 66MHz... or in other words, a GBA CPU (minus the gfx stuff) at twice its clockspeed, and a slow GP32/GP2x CPU.
What it clearly DOES have (and all Nintendo mention it as having on their official specs site) is a 3D library, that, from what everyone has been saying, is amazing. Which basically means, there's not much reason why (apart from the additional screen, of course), were that library ported, DS games could not make the transition to GP32, let alone GP2x... not that that will ever happen, but that's the implication - the GP32 should have been able to do 3D a LOT better than the DS, having an additional 34MHz of CPU power to throw at the job. Again, not surprising that it never did (I'm ignoring Yeti for the time being, although it certainly had the potential to be used to produce some amazing stuff), but hey.
But back to topic. Can anyone point me in the direction of a spec sheet that mentions any specific HARDWARE that the DS has that isn't simply an off-the-shelf chip of the ARM variety?
Oh, and I'd rather not be replied to with "but the DS has gfx hardware to help it along" - that's what I'm trying to verify; if you want to say that, please please please show me a list of specs that proves it!