SNESFAN
Retro game fanatic
I would say gamecube support or at least enough power to hopefully run gamecube, would be near the top of my list of course without actually using a pandora and looking at flaws and things that irk me on it.
Alright... So could someone in the know tell us exactly how powerfull a processor we'll need for this... Because I was under the impression GameCube wasn't even on the cards...
An 8-Core running at 3Ghz? I suppose the possibility of GameCube emulation all depends on weather the P2 happens later rather than sooner.
P.s. I would be thrilled to have GameCube emulation by the way.
I'm not the best at explaining extremely technical things, but what I do know, it's not all about mhz and ghz for example a 1GHz ARM is not equal to (!=) the processing power of a 1GHz x86. In fact a 1GHz arm from Samsung is significantly different in power than one from TI.
The same person who pointed that out also went on to say that with the top of the line arm processors are just now scratching on the edge of the power of most netbooks.
here's a good read and benchmark comparison thing I just pulled up comparing the beagle board with a low end atom processor
http://www.slideshar...ark-comparisons
if you have a netbook kicking around try loading up an emulator optimized for x86 and give yourself a good comparison of what it would be like. N64 struggles on my EEE PC similarly to what it does on the pandora. NDS, Gamecube, PSP, Wii etc.. is just completely out of the question.
I'm sure the convergence is over though and you will start seeing more and more improvements in the ARM side of things since mobile devices seems to be the push these days. Programmers and software more than raw power will make your emulator run but as processing power becomes more abundant you can exchange some skill for some of that raw power.
I'm sure someone's going to come in here and make a million corrections to what I said, but I'm fairly confident this is the general gist of it.
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