Ok, hello folks. I'm pretty new to GP2x. I have setup my Visual Studio 2005 to compile the GPE files. Now, I have made a nice small demo using SDL (the paeryn hw library, THANKS!).
Now, I am wondering how I can develop without the SDL library. I read about the minimal library but the license is only for non-commercial games. So, my question is this:
Does anyone know how to start a C++ file and set the video mode to 320x240x16 double buffer and blit the pixel on the screen? This is using no libraries such as SDL or Minimal Library. A code snippet would be appreciated. I just want to get down dirty but not so far as to go to assembly.
Thanks.
Now, I am wondering how I can develop without the SDL library. I read about the minimal library but the license is only for non-commercial games. So, my question is this:
Does anyone know how to start a C++ file and set the video mode to 320x240x16 double buffer and blit the pixel on the screen? This is using no libraries such as SDL or Minimal Library. A code snippet would be appreciated. I just want to get down dirty but not so far as to go to assembly.
Thanks.