Well, so maybe it's not that bad using Ruby, I gave pygame a try, but I had some problems with animated sprites. So I prefer using Ruby.
I would use Gosu
http://www.libgosu.org, so it should give a nice performance, as far as I know gosu uses C++ SDL functions, so it should be ok.
I am gonna explain my project better:
First, the reason I am giving few information is that I don't wanna make much noise until I know that I'm doing this seriously, my main priority is to make a real and finished product, so I better keep it simple and easy (that's way I'm using Ruby and that's why it's 2D).
This is not going to be a groundbreaking game, but at least I want to release a 100% complete game, because of the experience I have in amateur games, I know this is very uncommon.
Another important issue, I'm going to make it using "checkpoints" that is, that I will try to get some goals. And I've planned the last goal, the media issue. I have seen many media artists get frustrated making stuff for projects that will never see the light. So, the last thing I've planned to do after I get a complete playable game, with shitty graphics and music, it's to search for illustrators and musicians through some communities on the Internet, showing them first a finished product.
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Briefly, we could say that the project it's on the first stage, the goal now it's to know if the programming language and the 2D engine are well chosen, so, maybe the first thing to be done it's to get running some of the gosu/ruby examples on the open pandora.
So now, I must investigate some info related to cross-compiling this stuff for ARM and post results here for some of the pandora owners to test it. Right?
Comments are welcome :wink: