GP32 New 3d Rasterization Library Test


una-i

Certified Guru
Joined
Jul 10, 2004
Messages
71
Well I can´t upload files so I put a link to another place


No much to say, runs on 166mhz, features 6DOF transformed flat zbuffered poligons.

Lots of precison errors are now working and the "rasterization framework" is almost ready so textures and more features will follow soon.


Unai Landa.
 
I have a dream, one of us (making 3D stuff) releasing a complete 3D game...

Thor

[EDIT] 3DF ? your own file format ? How many polygons(triangles?) ? [/EDIT]
 
rtb7 posted on Feb 1 2005 at 08:39 AM said:
I have a dream, one of us (making 3D stuff) releasing a complete 3D game...

Thor

[EDIT] 3DF ? your own file format ? How many polygons(triangles?) ? [/EDIT]


Yes its a very simple format
Code:
int vertexCount
int poligonCount
(int,int,int)*vertexCount    vertexArray
(int,int,int)*poligonCount   polyArray

It has about 12.000 poligons.
 
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That's not true, the complete model has more than 16k polys (Unai, you forgot the diaper :p )

For those of you who hadn't noticed... HE'S THE DANCING BABY!!! :D

Babycha.gif
 
New version with dinamic directional lighting!!!

Now it also shows new stats;
PPF: poligons per frame
PPS: poligons per second
FPS: frames per second

get it HERE


P.D: I really would like to be able to upload files to the forums please!!!
 
una-i posted on Feb 3 2005 at 07:59 AM said:
P.D: I really would like to be able to upload files to the forums please!!!

You can only post files in the "beta test zone" forum.

Thor
 
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rtb7 posted on Feb 3 2005 at 08:24 AM said:
una-i posted on Feb 3 2005 at 07:59 AM said:
P.D: I really would like to be able to upload files to the forums please!!!

You can only post files in the "beta test zone" forum.

Thor

Thanks!! I'll take that into account next time :)
btw, you addict competition games/demo are really nice, could I get that car ant whre? :)
 
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