They are what allows you to play large Neo Geo roms... I would keep them. If you want to save space however, you can simply do this: Remove all files that end in c#.bin or c#.rom where # is 1-8 in the zip file.
They are what allows you to play large Neo Geo roms... I would keep them. If you want to save space however, you can simply do this: Remove all files that end in c#.bin or c#.rom where # is 1-8 in the zip file.
Forgive me for being noob at this (Amigas no prb, Neo Geo not a clue).
So what exactly are they, are they extra graphics packs to give the games better graphics or what? Also what relation do they have to the .bin and .rom files you mention?
Btw, they are external to the zips but in the same rom folder, is this correct?
When you run the emulator, the emu loads the entire rom into memory. If the rom can't fit, then it creates a swap file where it can load files before it needs them so it can effectively play the game. The .gfx means that it's storing game graphics in that particular file.
Hi, sorry to hijack this post but, whilst were on the topic, what is the front end emulator in the archive. Ive been using the neo geo emu very happily for sometime without it, just wondering what it is?
Thanks and apologises to the original poster :rolleyes:
Long Answer: the point of the dump GFX is so that when a graphic is needed it is loaded into memory from the gfx file. This is because the game takes up too much memory and therefore needs a swap file, which is makes in the GFX dump. Putting it back in the zip removes this purpose because there is no way to access a specific spot in a file in a zip file, and therefore impossible.
If you want to save space however, you can remove all files that end in c[1-8].bin or c[1-8].rom (c1.bin, c2.bin, etc), because that is where the graphics are.
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